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╔═══════════════════════════════════════════════════════════════════════════╗
║ ║
║ EGA TREK ║
║ Version 1.0 May 9, 1988 ║
║ ║
║ Nels Anderson ║
║ 92 Bishop Drive ║
║ Framingham, MA 01701 ║
║ ║
╚═══════════════════════════════════════════════════════════════════════════╝
Star Trek was one of the first computer games ever written. The first
versions were written for mini and mainframe computers back in the early
1970's. There have probably been more versions of this game written than
any other as there is probably at least one version around for every type
of computer ever made. This game is definitely a classic.
The version you now have is related to the other versions in its basic
game play, but fully takes advantage of the high resolution of the EGA
display. I originally discovered the game around 1974 running on a DEC
System 10 mini and was soon hooked. I've since written several other
versions of the game for computers including the Timex-Sinclair ZX81,
Apple ][, Prime 50-series minis and MS-DOS machines, all using BASIC of
one sort or another.
This game requires a PCompatible with an EGA card/monitor. There seems to
be a real shortage of games that take advantage of the full EGA capabilities
(640x350, 16 colors). This is my second EGA game; the first one, known as
"Mah Jongg" has been out since mid-1987 and has received a gratifying
response. (If you don't have "Mah Jongg" and would like a copy, I'll be
happy to mail one in exchange for the $10 registration fee.) If you're
still running an older display adapter that doesn't support EGA I'm afraid
you're out of luck running this particular game. I'm sure you can find a
version that supports your system though.
SHAREWARE
EGA TREK is distributed under the "shareware" concept, also known as
"user-supported software". Under this concept, you save the high cost of
packaging and distribution while still receiving high quality software.
You are free, and in fact encouraged, to distribute this software to your
friends, to BBS's and to user groups. Companies that provide software
duplication services may include EGA TREK in their catalog and provide
copies for a reasonable duplication fee. All copies must include the
files "trek.exe", "trek.doc", and "trek.ref". You are not allowed to
modify the files in any way, and this shareware notice must be kept
intact. The author retains all other rights to the program.
Under the shareware concept you are encouraged to make a donation to the
author for any program that you continue to use. For a donation of $10
or more I'll send you a copy of the latest version of the game and answer
any questions you might have. I will also try to answer questions from
non-registered users if they include a self-addressed stamped envelope
with which to reply.
I'd be happy to hear of any improvements you'd like to see, as well as
any bug reports. This being the first release of the game there are
bound to be many improvements made before I'm done with it.
When registering, or writing for any reason, please include the following:
* EGA Trek revision and registration numbers (from title screen)
* where you obtained your copy from
* a discription of your system
You can also reach me via the )(evious BBS system (300 baud, 8N1) at
617-875-3618 or 617-449-7322. Use the command FDBACK to reach me or
send email to "THE FENIX".
╔═══════════════════════════════════════════════════════════════════════════╗
║ BRIEFING ║
╚═══════════════════════════════════════════════════════════════════════════╝
The Organian Peace Treaty of 3199.5 has collapsed and the Federation
is now at war with the Klingon Empire. As a result, a Klingon invasion
fleet is now present in parts of Federation territory. A large number
of Klingon cruisers, a few command vessels and a Klingon starbase have
been observed. The Romulan Star Empire has joined the hostilities though
their presence is rather limited. It is possible that you will run into
their ships when near Romulan territory, though their actions in response
to your contact are unpredictable.
You will be in command of the Constitution Class Heavy Cruiser U.S.S.
ENTERPRISE, naval construction contract number NCC-1701. It is fully
battle ready and contains 430 officers and crew members.
Your mission as commander of the Enterprise is to secure a 64 quadrant
sector of the galaxy. You will have to destroy any Klingon vessels you
find, including normal Klingon battle cruisers, command vessels and
possibly even Klingon starbases.
The Enterprise has a cruising speed of up to warp factor 6, and can manage
warp 8 in emergencies. The main engines are for moving between quadrants
of the galaxy. Beware of excessive speed as damage to the engines is a
possible result. Within a quadrant, you have the use of impulse engines.
If your main engines are damaged your maximum warp speed will be lower
than normal. Travel at warp speeds with the shields raised requires
double the normal amount of energy.
All energy is provided by the Matter/Anti-Matter Converter (M/A-M). The
energy conversion system is normally adequate to supply all needed power
for many years of operation. However, war with the Klingons is hardly
normal operations. Because the ship is moving more often than normal and
using a great deal of energy to fire phasers and provide shielding you will
most likely be using energy faster than you can regenerate it. The M/A-M
will supply 800 units of energy per stardate when working at 100%.
The ship is provided with two types of scanners. The short range scanners
show you everything in your current quadrant. Because of their importance
they continue scanning at all times and the display is always available and
up to date. Your long range scanners show what is in adjacent quadrants
and thus are very useful for planning your movements. The ships computer
keeps a record of all past scans and these may be called up at any time.
Damage to the scanners will affect their performance of course. A small
amount of damage will prevent them from seeing smaller objects (including,
unfortunately, Klingons) but they may still be able to see stars. If
damage becomes too severe they will fail to work at all.
You will constantly be receiving communications from both inside and
outside your ship. Each message will include the ships department that
originated it. It is important that you pay attention to all incoming
messages. Up to four messages can be displayed on your command console
at a time. Each new message will overwrite the oldest existing message
or you can acknowledge one or all messages and so leave space for new
ones.
A heavy cruiser has two major weapons available, photon torpedos (PhoTorps)
and phasers. Torpedos are very effective at close range, with a single
torpedo being capable of destroying a standard Klingon ship. However,
you are limited in the number of torpedos you can carry and they can
only be replenished at a StarBase. At longer distances they are less
effective and their accuracy is also thrown off when fired with your
shields raised. Phasers are your general purpose weapon. Their
effectiveness is highly influenced by distance to the target. If the
phasers are damaged their effectiveness is also reduced.
The ship is capable of repulsing enemy fire through the use of its shields.
When the shields are raised and at 100% energy no enemy fire will penetrate
them; the only effect will be that energy will drain from the shields. It
is thus to your advantage to have shields raised when in direct battle.
Once enemy fire starts to penetrate the shields main energy is lost and
ships systems may be damaged. Raising the shields draws a small amount of
energy from the main energy banks so you do not want to raise the shields
needlessly. Lowering shields causes no energy change. Because the shields
affect the performance of other ships systems their correct usage is very
important to the success of your mission.
The Enterprise was originally used for exploration and is well suited
for this purpose. Obviously, with the Federation under attack there is
no time for normal exploration at the present. However, there are
planets in the galaxy that may contain the dilithium crystals used to
power the ship and it is worth exploring these planets for emergency
crystal supplies. Note, though, that Federation regulations prohibit
the use of raw dilithium except in extreme emergencies; your shields
must be under 50% and main energy under 20%.
╔═══════════════════════════════════════════════════════════════════════════╗
║ COMMANDS ║
╚═══════════════════════════════════════════════════════════════════════════╝
The following is a list of commands and their description. Most commands
can be abbreviated to just their first letter. Use the "HELP" command at
any time to get the list of commands and their abbreviations.
A#:
To acknowledge a message you should enter the letter A immediately
followed by the number of the message you wish to acknowledge,
i.e. A2. Messages are numbered from 1 to 4 going from top to
bottom. To acknowledge all messages enter just A without a number.
CHART:
This chart contains the computer record of all previous scans. It
is identical to the long range scan display, except that the entire
galaxy is shown instead of only the adjacent quadrants. Quadrants
whose contents are not yet known are displayed as dots.
DOCK:
You will need to visit StarBases often to refuel your ship as well
as to make repairs. When you are in a sector directly adjacent to
a StarBase, issue this command.
ENERGY:
Energy is used by a number of different systems aboard the ship and
you can use this command to move energy between systems as needed.
FIX:
Repairs can be completed much faster using the facilities of a
StarBase. When docked at a StarBase, use this command to spend
time fixing your ship.
HAIL:
Use this command to hail a StarBase. If none is close by, it will
take some time to receive a reply.
HELP:
Use this command to get a list of all available commands and their
abbreviations.
LOAD:
Once you have crystals on board, you can load them into the ships
energy system. Because of the risk of using raw crystals, Star
Fleet regulations prohibit this except for dire emergencies.
LONG:
This command does a long range scan. The resulting display shows
nine quadrants centered around the one your ship is currently in.
The display is numerical; the three digit number for each quadrant
represents the number of Klingons, StarBases, and stars (respect-
ively) that the scanners have found. Quadrants containing Klingons
are highlighted in red. Bases are highlighted in orange. Quadrants
with supernovas cause the scanners to overload and display all 9's.
MINE:
If you are orbitting a planet which contains dilithium crystals you
can use this command to go to the planet and mine them. You have
the option of using the transporter or shuttlecraft to reach the
planet. Normally the transporter is the better choice since the
shuttlecraft takes 0.2 stardays to make the round trip whereas the
transporter is virtually instantaneous.
MOVE:
This ship is quite sophisticated, so getting from one place to
another requires only that you specify where you want to go. The
galaxy is divided into 64 quadrants and each quadrant is divided
into 64 sectors. You need only to specify the quadrant and sector
you wish to move to; for example 6,2,3,5 moves you to quadrant 6,2
sector 3,5. Vertical coordinates are always entered first. To
use impulse power to move within a quadrant specify only the sector
you wish to move to (i.e., 3,5).
If the navigation computer is damaged, however, you will have to
calculate movements manually. You will be asked first for a DeltaX
(vertical) movement which can be negative, positive or zero. The
number before the decimal point is the number of quadrants to move,
and the number after the decimal point the number of sectors. Both
digits must be in the range 0 to 7. The DeltaY (horizontal)
movement works the same way.
ORBIT:
Use this command to enter a standard orbit around a planet. This
will allow the planet to be scanned for the presence of dilithium
crystals.
PHASERS:
Use this command to fire the phaser banks. The phaser control
officer will request instructions on firing at each enemy vessel
in the quadrant.
QUIT:
Use this command to quit the game. You can also save a game before
you quit; see the SAVE command.
REPAIR:
This command is a request to engineering to provide the state of
repair of all ship systems. Any systems that are damaged will
include an estimated time to repair.
SAVE:
You can save your game so that you can come back and continue
it later. After saving, the game continues until you give the
quit command. You can only restore a saved game when first
starting up; you will be asked if you want to restore a saved
game right after you are asked if you want a briefing.
SELF:
If the situation becomes hopeless, use this command to self-
destruct. With any luck, you will at least take a few Klingons
along with you.
SHUP:
This command raises the shields. Engineering will acknowledge
when the shields are up, and the image of the ship on the short
range scanner will change to yellow. You can also use the up
arrow key to issue this command.
SHDN:
This command lowers the shields. Engineering will acknowledge,
and the image of the ship on the short range scanner will return
to white. You can also use the down arrow key for this command.
TORPEDO:
You have three torpedo tubes available. The torpedo control
officer will request instructions on the number of torpedos
to fire and the sectors to fire them at.
WARP:
Use this command to inform engineering of the warp speed you
require from the engines when moving between quadrants.
BOSS:
Argh! The boss is coming, and he's going to catch me playing
games again. Hit Shift-F1 and get a harmless looking MS-DOS
screen. (If you *are* the boss, you didn't see this command;
it's hidden by a Romulan cloaking device.) When he's gone,
hit any key to get back.
╔═══════════════════════════════════════════════════════════════════════════╗
║ FUNCTION KEYS ║
╚═══════════════════════════════════════════════════════════════════════════╝
Some of the more commonly used commands have been bound to the function
keys. Use the following chart as a reference:
┌─F1──────┬─F2──────┐
│ │ │
│ Help │ Phasers │
│ │ │
│ │ │
├─F3──────┼─F4──────┤
│ │ │
│ Fire │ Move │
│ Torpedo │ Ship │
│ │ │
├─F5──────┼─F6──────┤
│ │ │
│ Long │ Galaxy │
│ Scan │ Chart │
│ │ │
├─F7──────┼─F8──────┤
│ │ │
│ Xfer │ Repair │
│ Energy │ Status │
│ │ │
├─F9──────┼─F10─────┤
│ │ │
│ Set │ Dock │
│ Speed │ │
│ │ │
└─────────┴─────────┘
╔═══════════════════════════════════════════════════════════════════════════╗
║ LIVE LONG AND PROSPER! ║
╚═══════════════════════════════════════════════════════════════════════════╝
----------------end-of-author's-documentation---------------